
Ex-Google, LinkedIn, Intuit, BMW
UI & Motion Designer
15+ years experience ⬥ iOS, Android, Wearable, Automotive, VUI, XR
I’m Ali Said, a Senior Product UI & Motion Systems Designer specializing in scalable interface systems. I help product teams create clean, high-end UI and motion that makes apps feel smoother, clearer, and more premium.
I elevate products through
UI Motion Design
Empowering Users
through Motion Design.
Hi! My name is Ali Said. I'm a UX Motion Designer based in the Bay Area. I provide UX Motion Design services to businesses and agencies. UX Motion Design is a relatively unknown aspect of design that can significantly improve user experience, boost engagement, and drive profitability.









“As a designer it is crucial to be able to pitch and sell your designs. Knowing the vocabulary and informed reasoning will help you get traction of your design by the stakeholders and team members. This workshop has helped on that.”
“Our team learned how the language and vocabulary of motion in user experiences differs from classic motion design. These foundational elements help inform our decisions in regards to ongoing instruction from Issara.”
“A solid workshop that explains the principles of motion in user experiences. This helps our developers, designers, and product managers develop vocabulary and mental models which will enhance our communication quality.”
“As a designer it is crucial to be able to pitch and sell your designs. Knowing the vocabulary and informed reasoning will help you get traction of your design by the stakeholders and team members. This workshop has helped on that.”
“Our team learned how the language and vocabulary of motion in user experiences differs from classic motion design. These foundational elements help inform our decisions in regards to ongoing instruction from Issara.”
“A solid workshop that explains the principles of motion in user experiences. This helps our developers, designers, and product managers develop vocabulary and mental models which will enhance our communication quality.”
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Audit
I begin by auditing the product experience to identify areas where motion can meaningfully improve usability, clarity, and emotion. I assess the interface across five key categories:
- Spatial design, to guide the eye and establish clear hierarchies through movement.
- Motion affordance, to subtly indicate interactivity or next steps.
- Gesture confirmation, to reinforce user actions with satisfying, intuitive feedback.
- Latency masking, using animation to hide or soften delays in system response.
- Brand expression and delight, where motion adds personality and emotional resonance without getting in the way.

Design
Anytime the UI transitions from an initial state to a final state (navigation, gestures, loading states, confirmations, expansions, component interactions), I map motion opportunities that can improve clarity, responsiveness, and user flow.
From there, I design motion intentionally as a system, not a collection of isolated animations. I break motion down into two categories:
- Systemic motion patterns that can be reused across the product (navigation transitions, modal behavior, component behavior, easing language)
- Bespoke motion moments that are more choreographed and reserved for high-impact experiences.
Because motion is only valuable if it ships, I prioritize designs based on engineering lift—separating what can be implemented quickly within an existing framework from what requires deeper choreography and custom development.
All motion is designed within the constraints of the product’s dev framework, and delivered with implementation-ready assets including reference video files, behavior documentation, and detailed timing specifications that map how properties like position, scale, and opacity evolve over milliseconds.
The result is motion that is scalable, consistent, and engineered for accurate implementation.

Dev Handoff
Finally, I translate each animation into engineer-ready motion specifications, documenting every interaction with precise timing, easing curves, and behavioral logic. My timing specs break down motion at the property level—mapping exactly how position, scale, opacity, blur, and other UI attributes evolve over time, measured in milliseconds.
This allows engineers to clearly understand the choreography of each transition (what changes, when it changes, and how it accelerates/decelerates), ensuring the final implementation matches the intended feel—not just the general look. The result is motion that ships accurately, scales into a reusable system, and eliminates unnecessary back-and-forth during development.
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Temporal, LLC : UX Motion Design Services
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• Custom Design System
• Low/High fidelity mockups
• UI Kits
• UI Component Libraries
UI/Visual Design Portfolio
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• Web design and development
• Webflow generated html, css, js
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• Wire framing
• Prototyping
• Card Sorting

I’m a Senior Product UI & Motion Systems Designer with 15+ years of experience building scalable interface systems across mobile, desktop, SaaS, and emerging platforms.I began my career in visual effects and animation, which shaped the way I think about timing, rhythm, and spatial continuity.
Today, I apply that foundation to digital products — designing motion systems that improve usability, clarify interactions, and elevate brand perception. My work focuses on system-level motion architecture, not just transitions. I audit products to identify motion opportunities across every interaction state, define systemic vs bespoke patterns, and produce developer-ready specifications that map choreography frame-by-frame.
I’ve contributed to teams at Google, LinkedIn, Intuit, BMW, and surgical robotics platforms — building motion libraries and interface systems that scale across iOS, Android, Web, Wearables, XR, and Voice.
I care deeply about making products feel smoother, clearer, and more premium — through intentional UI and motion design.
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“As a designer it is crucial to be able to pitch and sell your designs. Knowing the vocabulary and informed reasoning will help you get traction of your design by the stakeholders and team members. This workshop has helped on that.”
“Our team learned how the language and vocabulary of motion in user experiences differs from classic motion design. These foundational elements help inform our decisions in regards to ongoing instruction from Issara.”
“A solid workshop that explains the principles of motion in user experiences. This helps our developers, designers, and product managers develop vocabulary and mental models which will enhance our communication quality.”
“As a designer it is crucial to be able to pitch and sell your designs. Knowing the vocabulary and informed reasoning will help you get traction of your design by the stakeholders and team members. This workshop has helped on that.”
“Our team learned how the language and vocabulary of motion in user experiences differs from classic motion design. These foundational elements help inform our decisions in regards to ongoing instruction from Issara.”
“A solid workshop that explains the principles of motion in user experiences. This helps our developers, designers, and product managers develop vocabulary and mental models which will enhance our communication quality.”

Adam Said - UI Designer
Adam is a UI designer with experience at UST, Bluecart, Akkio, Clox, Goji, Salve, Geon, Findpro, Cognition, Buysmart, JustFund, Unify, and Horizon3.ai. He leads design systems and keeps our output fast, clean, and scalable.

Christian Davis - UI Designer
Ex-Adobe UI leader with 12 years of experience across AI, DeFi, automotive, and air freight. Christian’s UI work has driven millions in seed and Series A funding—and always delivers where user behavior meets business growth.

Emily Asmann - Outreach & Parternships
Emily manages outreach by engaging with prospects, initiating meaningful conversations, and fostering relationships that open the door to new business opportunities. She ensures that potential partners have a clear understanding of Temporal’s value from the very first interaction.
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“As a designer it is crucial to be able to pitch and sell your designs. Knowing the vocabulary and informed reasoning will help you get traction of your design by the stakeholders and team members. This workshop has helped on that.”
“Our team learned how the language and vocabulary of motion in user experiences differs from classic motion design. These foundational elements help inform our decisions in regards to ongoing instruction from Issara.”
“A solid workshop that explains the principles of motion in user experiences. This helps our developers, designers, and product managers develop vocabulary and mental models which will enhance our communication quality.”
“As a designer it is crucial to be able to pitch and sell your designs. Knowing the vocabulary and informed reasoning will help you get traction of your design by the stakeholders and team members. This workshop has helped on that.”
“Our team learned how the language and vocabulary of motion in user experiences differs from classic motion design. These foundational elements help inform our decisions in regards to ongoing instruction from Issara.”
“A solid workshop that explains the principles of motion in user experiences. This helps our developers, designers, and product managers develop vocabulary and mental models which will enhance our communication quality.”
Website created by Ali Said

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